#include <LitStdAfx.h>
#include "LitGameState.h"

namespace Lit
{
	GameState::GameState( const String &name ) : mName( name ){}
	GameState::~GameState( ){}

	const String &GameState::getName() const{ return mName; }

	void GameState::update( float dt ){}
	void GameState::create(){}
	void GameState::destroy(){}
	void GameState::popped(){}
	void GameState::pushed(){}
		
	DevelopperState::DevelopperState() : GameState("Developper"){}
	DevelopperState::~DevelopperState(){}

	void DevelopperState::update( float dt ){}
	void DevelopperState::create(){}
	void DevelopperState::destroy(){}
	void DevelopperState::popped(){}
	void DevelopperState::pushed(){}
};